Beginning 3D Game Development with Unity 4: All-in-one, multi-platform game development (Technology in Action)

★★★★★ 4.9 55 Bewertungen

€24.41
Preis bei Onlinekauf
Kostenloser Versand 30 Tage kostenlose Rückgabe

Verkauft und versendet von wanasport.shop
Wir bemühen uns, Ihnen genaue Produktinformationen anzuzeigen. Hersteller, Lieferanten und andere stellen die hier gezeigten Angaben bereit.
€24.41
Preis bei Onlinekauf
Kostenloser Versand 30 Tage kostenlose Rückgabe

Wie möchten Sie Ihren Artikel erhalten?
Die ersten 30 Tage sind kostenlos! Wählen Sie den Tarif an der Kasse.
Versand
Ankunft 05.10.
Kostenlos
Abholung
In der Nähe prüfen
Lieferung
Nicht verfügbar

Verkauft und versendet von wanasport.shop
30 Tage kostenlose Rückgabe Details

Produktdetails

Artikelnummer 233436481 Erscheinungsdatum 2026/06/27 Listenpreis €24.41 Modellnummer 233436481
Kategorie

Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games. Read more

ASIN B00FC1TAG2
XRay Not Enabled
ISBN13 978-1430249009
Edition 2nd
Language English
File size 22.8 MB
Page Flip Enabled
Publisher Apress
Word Wise Not Enabled
Print length 1377 pages
Accessibility Learn more
Screen Reader Supported
Part of series Technology in Action
Publication date September 20, 2013
Enhanced typesetting Enabled

Korrektur der Produktinformationen

Wenn Sie Unvollständigkeiten oder Fehler in den Produktinformationen auf dieser Seite bemerken, nutzen Sie bitte das Korrekturformular unten.

Korrekturanfrage

Kundenbewertungen

4.9 von 5
★★★★★
55 Bewertungen | 23 Rezensionen
So wird die Artikelbewertung berechnet
Alle Bewertungen anzeigen
5 Sterne
89% (49)
4 Sterne
1% (1)
3 Sterne
0% (0)
2 Sterne
0% (0)
1 Stern
10% (6)
Sortieren nach

Für dieses Produkt liegen derzeit keine schriftlichen Bewertungen vor.